CONTEXT AWARENESS
ABSTRACTION OF VALUES
IDENTITY / DIALECTICS
A "next gen" experience will be one where a game understands and responds to a player's internal state. This is my north star.
Our ability to make accurate inferences based on game parameters and contextualized data.
A focus on identity. An understanding that your system design is a personality choice. As your system influences the composer the composer should influence your system.
COMPOSER: RAISON VARNER
COMPOSER: MICHAEL MCCANN
Fior Mes Iverno was a town in Avowed that utilized Time of Day. This was an early piece I wrote and performed live scratch tracks. This was all planned to be re-recorded live.
This was technically "temp" music.
An example of a combat transition demonstrating how writing the pieces stacked on one another in a single project produced smooth cross fade transitions.
Uses pre-orchestrator "temp" music.
The two videos below are examples of an experiment using PD to concept a generative vibe machine that produced high quality production music. The PD patch sent MIDI messages to Reaper driving kontakt instruments, a soloist would improvise while the patch played live in their headphone feed (I played legato string melodies), Then I placed those performances at random points on the timeline, occasionally trimming a result.
These two videos are short snippets from longer 45 minute unattended recordings. The output you're hearing is what the PD patch sounded like live.
A “conductor” patch sends root or dominant pitch information to all other patches so they can utilize musical context.
Phrasing Trees have many potential exit gates to create varied length phrases.
A pedaling piano provides pulse while a low-pass filter oscillates to reduce the piano's strength and presence. Sub Bass root motion, Duduk and Ambient Synth parts respond to conductor root motion.